3/29/2025, 1:51:54 PM New Feature! Published by Mehra Admin ๐ฅ Update: Runeweave Enchantments! ๐ฅ
A brand-new enchantment system has arrivedโ Runeweave Enchantments ! ๐
๐ How It Works:
- Archfoes now have a 30% chance to drop Runeweave Enchantment Hammers (hazard level does not affect this chance).
- Use the hammer on Head, Armor, Legs, Feet, or Weapons to apply Runeweave Enchantments , similar to imbuements.
- Enchantments can be Uncommon, Rare, or Epic , granting 1, 2, or 3 affixes respectively.
- Affixes can be Weak, Strong, or Powerful , each with different stat values.
- Important: ๐จ Upgrading an item in the forge will reset its Runeweave Enchantments!
๐ฎ Runeweave Affixes
๐ก๏ธ Armor Enchantments
Affix | Weak | Strong | Powerful |
Health % | +1% | +2% | +4% |
Mana % | +1% | +2% | +4% |
All Resist | +1% | +2% | +4% |
Vampirism | +2% | +4% | +8% |
Physical Resist | +1% | +2% | +4% |
Charm Bonus % | +5% | +10% | +15% |
โ๏ธ Head Enchantments
Affix | Weak | Strong | Powerful |
Health % | +1% | +2% | +4% |
Mana % | +1% | +2% | +4% |
Skills | +1 | +2 | +3 |
Void | +1% | +2% | +4% |
Physical Resist | +1% | +2% | +4% |
Charm Bonus % | +5% | +10% | +15% |
๐ฅ Leg Enchantments
Affix | Weak | Strong | Powerful |
Health % | +1% | +2% | +4% |
Mana % | +1% | +2% | +4% |
All Resist | +1% | +2% | +4% |
Physical Resist | +1% | +2% | +4% |
Charm Bonus % | +5% | +10% | +15% |
๐ฅพ Feet Enchantments
Affix | Weak | Strong | Powerful |
Mana % | +1% | +2% | +4% |
Physical Resist | +1% | +2% | +4% |
Charm Bonus % | +5% | +10% | +15% |
โ๏ธ Weapon Enchantments
Affix | Weak | Strong | Powerful |
Crit Chance | +2% | +4% | +8% |
Crit Damage | +5% | +10% | +20% |
Skills | +1 | +2 | +3 |
Vampirism | +2% | +4% | +8% |
Void | +1% | +2% | +4% |
Attack Power | +1% | +3% | +6% |
๐ Upgrade your gear and unleash new levels of power!
Time to hunt Archfoes and forge your ultimate build! ๐ฅ
3/21/2025, 11:30:54 PM Boss Scaling & Loot Goblin Event Published by Mehra Admin โ๏ธ Boss Hazard Scaling Tuned
- Bosses no longer scale with health when increasing hazard levels.
- This change makes bosses not take forever to kill when increasing the hazard.
๐ New World Event: Loot Goblins
- Killing monsters with an active hazard level now has a chance to spawn a Loot Goblin ! ๐
- Loot Goblins carry an extensive loot table , including:
- EXP boosts ๐
- Boss loot items for levels 200 to 350 โ๏ธ
- Spawn Conditions:
- You must kill monsters with at least 1,500 max HP to trigger a goblin spawn.
- Higher hazard levels increase the goblin spawn chance.
- Stronger enemies (higher HP) also improve your chances.
- Beware! Loot Goblins are slippery and may escape if not defeated quickly. โก
๐ These updates will be live soonโprepare for the hunt!
3/18/2025, 9:50:30 PM DOT Spells, Boss Teleports & Loot Adjustments Published by Mehra Admin ๐ฅ DOT Damage Spell Updates
- Damage Over Time (DOT) spells have been updated!
- Most DOT spells now deal increased damage for better effectiveness.
๐ New Loot & Adjustments
- Bag You Covet now drops in the Rotten area .
- Bag You Desire :
- Drop rate per taint increased from 10% โ 15% .
๐ Expanded Boss Teleport System
- More bosses have been added to
!bosstp
, including: - Soul Wars Bosses
- Rotten Area Bosses
๐ These updates are now liveโenjoy the improvements and happy hunting!
3/15/2025, 8:16:32 PM Soul Wars Adjustments & Item Enhancements Published by Mehra Admin โ๏ธ Soul Wars & Boss Adjustments
- Soul Wars Bosses Tuned:
- Lowered health of bosses and monsters during encounters.
- Now possible to complete them with just 2 players .
- Lowered Access Requirements:
- All event prerequisites for Soul Wars bosses have been reduced , making them easier to access.
- Magma Bubble Adjusted:
- Health and mechanics tuned to allow 2-player completion .
๐ฎ Item Fusion Enhancements
- Enabled Convergence & Transfer Fusing for Classification 3 Items .
๐ These changes will be live soonโenjoy the improved accessibility and item upgrades!
3/14/2025, 7:57:59 PM Hazard, Soulpit & Forge Enhancements Published by Mehra Admin โ๏ธ Experience & Loot Adjustments
- Bonus EXP per monster health:
- Increased to 1% per 750 HP (previously 1% per 1300 HP).
- Example: Killing a 20k HP monster now gives 26% bonus EXP (up from ~15%).
- Bonus EXP per hazard level:
- Increased to 5% per level (up from 3%).
- Bonus loot per hazard level:
- Increased to 8% per level (up from 5%).
๐จ Forge System Changes
- Base success rate increased:
- Bonus success rate from Core increased:
- Tier loss chance from Core reduced:
- Upgrade cost lowered:
- Now 1/3 of regular Tibia price (previously 1/2).
- Forge Success Breakdown:
- 90% success rate when using Core.
- 10% chance to lose a tier when using Core to prevent item loss.
๐จ๏ธ New Talkactions
-
!hazardpod on/off
๐ฅ - Activates or deactivates the Hazard Pod event .
- Only works in world zones , not in Gnomprona .
-
!hazardpodstepon on/off
๐ถ - Toggles whether you can step on pods to remove them .
๐ Increased Soul Core Drop Rates
- Soul Core drop chance:
- Same Monster Soul Core drop chance:
- Ominous Soul Core drop chance:
- Soul Prism drop chance:
๐๏ธ Automatic Access
- Access to Formorgar Mines is now automatically granted.
๐ These changes will be live soonโprepare for even greater challenges and rewards!